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	<title>Comments for Cartrunk Entertainment</title>
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	<link>http://cartrunk.net</link>
	<description>Have Games. Will Travel.</description>
	<lastBuildDate>Wed, 16 May 2012 15:26:13 +0200</lastBuildDate>
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		<title>Comment on Review: Frag by John Moller</title>
		<link>http://cartrunk.net/review-frag/#comment-653</link>
		<dc:creator>John Moller</dc:creator>
		<pubDate>Wed, 16 May 2012 15:26:13 +0000</pubDate>
		<guid isPermaLink="false">http://cartrunk.net/?p=12046#comment-653</guid>
		<description>I agree with your agreement of my opinion.</description>
		<content:encoded><![CDATA[<p>I agree with your agreement of my opinion.</p>
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		<title>Comment on Review: Frag by John Moller</title>
		<link>http://cartrunk.net/review-frag/#comment-652</link>
		<dc:creator>John Moller</dc:creator>
		<pubDate>Wed, 16 May 2012 15:24:50 +0000</pubDate>
		<guid isPermaLink="false">http://cartrunk.net/?p=12046#comment-652</guid>
		<description>Patrick, Thanks! I totally forgot about the attribute selection. I thought that was fairly neat. I wished players weren&#039;t stuck with their attributes. The game seems to give people the mode (dry erase markers and erasable tableaux,) but doesn&#039;t want you to change them once they get going. It seems like an under developed mechanic, but a good one...in theory. Something variable to give players choice.</description>
		<content:encoded><![CDATA[<p>Patrick, Thanks! I totally forgot about the attribute selection. I thought that was fairly neat. I wished players weren&#8217;t stuck with their attributes. The game seems to give people the mode (dry erase markers and erasable tableaux,) but doesn&#8217;t want you to change them once they get going. It seems like an under developed mechanic, but a good one&#8230;in theory. Something variable to give players choice.</p>
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		<title>Comment on Review: Frag by Patrick Thunstrom</title>
		<link>http://cartrunk.net/review-frag/#comment-651</link>
		<dc:creator>Patrick Thunstrom</dc:creator>
		<pubDate>Wed, 16 May 2012 14:24:58 +0000</pubDate>
		<guid isPermaLink="false">http://cartrunk.net/?p=12046#comment-651</guid>
		<description>I&#039;ve got mixed feelings about this game. The way stats work, the primary three attributes are more about making a decision (Though it&#039;s not a very deep choice) since the bell curves lowers the luck dependency for movement, shooting, and defense. But then you have horrible rules like the roll to pick things up (And the really powerful cheat cards. Completely unacceptable from a game balance perspective).

But if you turn of your brain, and just play for frags, it is fairly fun, for a short time. But it kind of suffers from the same &#039;simulation&#039; problem some other game genres suffer from. The more closely you try to model something a computer can do simply and quickly, the more likely I&#039;ll just go to the computer for that &#039;fix.&#039;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got mixed feelings about this game. The way stats work, the primary three attributes are more about making a decision (Though it&#8217;s not a very deep choice) since the bell curves lowers the luck dependency for movement, shooting, and defense. But then you have horrible rules like the roll to pick things up (And the really powerful cheat cards. Completely unacceptable from a game balance perspective).</p>
<p>But if you turn of your brain, and just play for frags, it is fairly fun, for a short time. But it kind of suffers from the same &#8216;simulation&#8217; problem some other game genres suffer from. The more closely you try to model something a computer can do simply and quickly, the more likely I&#8217;ll just go to the computer for that &#8216;fix.&#8217;</p>
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		<title>Comment on Review: Frag by FarmerLenny</title>
		<link>http://cartrunk.net/review-frag/#comment-650</link>
		<dc:creator>FarmerLenny</dc:creator>
		<pubDate>Wed, 16 May 2012 13:02:53 +0000</pubDate>
		<guid isPermaLink="false">http://cartrunk.net/?p=12046#comment-650</guid>
		<description>That has been my opinion of the game, too. I don&#039;t like how just about everything in the game is random. I know that the experience is supposed to be fun, but with as little control as I have in the game, Frag just doesn&#039;t do it for me.</description>
		<content:encoded><![CDATA[<p>That has been my opinion of the game, too. I don&#8217;t like how just about everything in the game is random. I know that the experience is supposed to be fun, but with as little control as I have in the game, Frag just doesn&#8217;t do it for me.</p>
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		<title>Comment on Titans Live! Tonight! by Titans of Industry Live Stream Event &#171; A Digital Magician</title>
		<link>http://cartrunk.net/titans-live-tonight/#comment-632</link>
		<dc:creator>Titans of Industry Live Stream Event &#171; A Digital Magician</dc:creator>
		<pubDate>Thu, 19 Apr 2012 20:11:35 +0000</pubDate>
		<guid isPermaLink="false">http://cartrunk.net/?p=11941#comment-632</guid>
		<description>[...] for a special broadcast of the new game Titans of Industry. Check it out on kickstarter. Check here for details on the event. Share this:TwitterFacebookMoreStumbleUponRedditDiggLinkedInEmailPrintLike [...]</description>
		<content:encoded><![CDATA[<p>[...] for a special broadcast of the new game Titans of Industry. Check it out on kickstarter. Check here for details on the event. Share this:TwitterFacebookMoreStumbleUponRedditDiggLinkedInEmailPrintLike [...]</p>
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		<title>Comment on Preview: Titans of Industry by Cartrunk Entertainment &#187; Titans Live! Tonight!</title>
		<link>http://cartrunk.net/preview-titans-of-industry/#comment-630</link>
		<dc:creator>Cartrunk Entertainment &#187; Titans Live! Tonight!</dc:creator>
		<pubDate>Thu, 19 Apr 2012 18:26:52 +0000</pubDate>
		<guid isPermaLink="false">http://cartrunk.net/?p=11850#comment-630</guid>
		<description>[...] and over on Ustream! We&#8217;re going to save a lot of the game talk for tonight (but you can read my preview and check out the rules for the game on the Titans of Industry BGG [...]</description>
		<content:encoded><![CDATA[<p>[...] and over on Ustream! We&#8217;re going to save a lot of the game talk for tonight (but you can read my preview and check out the rules for the game on the Titans of Industry BGG [...]</p>
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		<title>Comment on Special Live Event by Cartrunk Entertainment &#187; Titans Live! Tonight!</title>
		<link>http://cartrunk.net/special-live-event/#comment-629</link>
		<dc:creator>Cartrunk Entertainment &#187; Titans Live! Tonight!</dc:creator>
		<pubDate>Thu, 19 Apr 2012 18:22:04 +0000</pubDate>
		<guid isPermaLink="false">http://cartrunk.net/?page_id=11071#comment-629</guid>
		<description>[...] Special Live Event [...]</description>
		<content:encoded><![CDATA[<p>[...] Special Live Event [...]</p>
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		<title>Comment on Special Live Event by Cartrunk Entertainment &#187; Titans Of Industry Live</title>
		<link>http://cartrunk.net/special-live-event/#comment-626</link>
		<dc:creator>Cartrunk Entertainment &#187; Titans Of Industry Live</dc:creator>
		<pubDate>Tue, 17 Apr 2012 20:30:37 +0000</pubDate>
		<guid isPermaLink="false">http://cartrunk.net/?page_id=11071#comment-626</guid>
		<description>[...] Special Live Event [...]</description>
		<content:encoded><![CDATA[<p>[...] Special Live Event [...]</p>
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		<title>Comment on Preview: Titans of Industry by Cartrunk Entertainment &#187; ANNOUNCEMENT: Special Event: Live Play of Titans of Industry</title>
		<link>http://cartrunk.net/preview-titans-of-industry/#comment-622</link>
		<dc:creator>Cartrunk Entertainment &#187; ANNOUNCEMENT: Special Event: Live Play of Titans of Industry</dc:creator>
		<pubDate>Thu, 12 Apr 2012 14:02:33 +0000</pubDate>
		<guid isPermaLink="false">http://cartrunk.net/?p=11850#comment-622</guid>
		<description>[...] is Titans of Industry designed by Brian Lewis. Gozer Games currently has this one up on Kickstarter. We had a chance to play it and preview it for you last week. Now we&#8217;re going a step [...]</description>
		<content:encoded><![CDATA[<p>[...] is Titans of Industry designed by Brian Lewis. Gozer Games currently has this one up on Kickstarter. We had a chance to play it and preview it for you last week. Now we&#8217;re going a step [...]</p>
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		<title>Comment on Session Report: Impossible Wonders Underground by John Moller</title>
		<link>http://cartrunk.net/session-report-impossible-wonders-underground/#comment-593</link>
		<dc:creator>John Moller</dc:creator>
		<pubDate>Wed, 04 Apr 2012 14:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://cartrunk.net/?p=11840#comment-593</guid>
		<description>For me, Rhodes provided extra military. So I didn&#039;t concentrate on playing military cards in the first or second round, I was able to focus on production goods to build the wonder (and improve my chances of building better things in the third age.) The Wonder gave me points and military as well as improving my position.  Granting, I came in third place in that game...

The first game, which was a narrow second place (three points from first.) I had the Pyramids of Giza and with 4 stages to build, I spent time sluffing. I played to my wonder using cards that would have benefitted others. I focused on just what I needed to build my wonder up and not on a lot of smaller point cards. The 20 points from the wonder combined with the card that gave bonuses for having completed stages of your wonder were awesome. My opponents didn&#039;t see those bonus cards as viable for them, but since I knew they existed I sought them vigorously to support the strategy I had chosen to take.

There&#039;s a balance to it all, I assure you. Not getting the cards you want can definitely hurt, but I wouldn&#039;t short change the power and strength that your wonder can hold.</description>
		<content:encoded><![CDATA[<p>For me, Rhodes provided extra military. So I didn&#8217;t concentrate on playing military cards in the first or second round, I was able to focus on production goods to build the wonder (and improve my chances of building better things in the third age.) The Wonder gave me points and military as well as improving my position.  Granting, I came in third place in that game&#8230;</p>
<p>The first game, which was a narrow second place (three points from first.) I had the Pyramids of Giza and with 4 stages to build, I spent time sluffing. I played to my wonder using cards that would have benefitted others. I focused on just what I needed to build my wonder up and not on a lot of smaller point cards. The 20 points from the wonder combined with the card that gave bonuses for having completed stages of your wonder were awesome. My opponents didn&#8217;t see those bonus cards as viable for them, but since I knew they existed I sought them vigorously to support the strategy I had chosen to take.</p>
<p>There&#8217;s a balance to it all, I assure you. Not getting the cards you want can definitely hurt, but I wouldn&#8217;t short change the power and strength that your wonder can hold.</p>
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